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Locomotive BASIC

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Locomotive BASIC
First appeared1984; 41 years ago (1984)
OSAMSDOS
LicenseProprietary
Influenced by

Locomotive Basic is a proprietary dialect of the BASIC programming language written by Locomotive Software on the Amstrad CPC (where it was built-in on ROM) and the later Locomotive BASIC-2 as a GEM application on the Amstrad PC1512 and 1640. It was the main descendant of Mallard BASIC,[1] the interpreter for CP/M supplied with the Amstrad PCW.

There are two versions of Locomotive BASIC: 1.0 which only came with the CPC model 464, and 1.1 which shipped with all other versions. BASIC 1.1 was also shipped with the Amstrad CPC Plus series machines, as part of the included game cartridge.

Development

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Development was based on existing work recently undertaken writing Mallard BASIC for Acorn Computers Z80 addon for the BBC Micro. It is reported to have taken around 12 weeks to enhance the existing code, and was "very influenced" by BBC BASIC, though adding additional functions to do things that would have required assembly language on the BBC.[1]

Features

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A program in Locomotive BASIC which draws a world map in Mode 1 (320x200px and 4 colours)
Printing colour bars on the screen in Mode 0 (16 colours) with BASIC
Amstrad CPC colour palette with ink numbers

The Amstrad CPC firmware was compartmentalised into roughly nine different sub-sytems with standardised jump tables to access functionality.

Kernel
Key Manager
Text VDU
Graphics VDU
Screen Pack
Cassette / AMSDOS
Sound Manager
Machine Pack
Maths Firmware

Application software was not affected by code moving about in the actual firmware (e.g. for different versions and re-assembly) so long as it stuck to the documented jump block addresses. Amstrad BASIC was written to take full advantage of the firmware, bundling up BASIC code into the requisite calls into the firmware[2], but providing specific commands and functions for it rather than the reliance of generic *FX or PEEK & POKE statements.

As a BASIC implementation, it supported the hardware platfom very well, featuring simple, dedicated commands for most tasks. In common with many other dialects, multiple statements were seperated on a single line using the colon :. Simple single-line functions were suported and WHILE/WEND was the only available loop construct beyond FOR/NEXT.

Handling of graphics and colour was straightforward (such as DRAW, PLOT, INK, and PAPER in all versions; plus FILL in v1.1). It also leveraged the windowing environment of the TextVDU pack allowing the creation of multiple text windows each with their own cursor, co-ordinates, colours etc. A table giving the numeric codes for the 27 system colors was printed over the built-in 3" disk drive casing on the 664 and later machines.

A stand-out feature among almost every other BASIC of the time was a timer-based software interrupt mechanism at 50 ticks per second using the EVERY, AFTER and REMAIN commands (leveraging the MACHINE_PACK of the firmware for its software interrupts). Four timers were available (0-3, with associated reducing priority - a BASIC imposition not a platform limitation) and allowed the programmer to run sections of their BASIC program after a given delay, repeating if required, e.g. EVERY 50,0 GOSUB <line> produces a repeating one-second call with no further work.

Locomotive BASIC granted a relatively high level of control over the sound chip, an AY-3-8912 with 3 melodic channels and 1 noise channel with interrupt driven sound generation with comprehensive co-ordination of the three audio channels and associated BASIC commands: SQ(), ON SQ <channel> GOSUB <line> etc. The same chip was also used on late-model ZX Spectrums, as well as the Atari ST and MSX computers, but none of those had such a complete built-in SOUND command. Many things, from selecting a particular channel or a combination of channels, setting envelopes, volume, pitch, noise, and so on could be done with a single SOUND command, with up to 7 parameters. Granted, especially complex and/or low-level techniques could not be done with BASIC due to their requiring more precise or direct access to the hardware, e.g. especially complex music from trackers (including simulated chords using arpeggios, etc.), the playback of digitally sampled sounds as in the game RoboCop for example, and so on.

Disk, tape, and file management were managed by BASIC itself, and were usually good enough for simple file management, with commands such as GET, PUT, ERASE, SAVE, MERGE, RUN, CAT, LOAD etc. In fact, during those years, the BASIC supplied as standard with most low-cost home computers also acted as a more or less simple operating system.

Loading a picture from floppy disk in Locomotive BASIC

Also available were some special commands for memory allocation and handling, like MEMORY and a parametric LOAD command, allowing, for example, to load a file containing "raw" picture data into video memory, causing it to be displayed, with a couple of BASIC instructions. Adding the right memory address(es) as parameter to the commands LOAD or SAVE would allow easy loading of raw uncompressed 16 KB screen pictures. CALLing another address gave a forced system reset (call 0), the famous "Press Any Key" (call &bb18) or for eliminating flicker in animation by allowing you to synchronize with the monitor's raster scan via "sync frame-flyback" (call &bd19); this was given its own dedicated command in Basic 1.1 - FRAME. With PEEK and POKE, CALL provided an interface to assembly language programming from BASIC.

Contemporary rivals

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Unlike the Commodore 64's built in BASIC (Commodore BASIC), which had no dedicated commands for graphics or sound, Locomotive BASIC allowed doing pretty much anything that was within the standard capabilities of the machine. This was not unimportant, as some other machines of the era required programmers to use assembler in order to access the full sound and graphics capabilities of their system. MSX, Sinclair Spectrum and some others offered a similar, more or less complete command set for their sound and graphics capabilities. The only things going clearly beyond BASIC capabilities were the overscan modes used in games and demos, 27-color graphics modes, digital sound playback, and smooth scrolling.

Unlike Sinclair BASIC or Commodore 64 BASIC, which had various keyboard command shortcuts or specialized keys for choosing symbols or colors, Locomotive BASIC keywords were typed in full and the interpreter parsed, recognized and tokenised them. However, there were abbreviations like "?" for "PRINT" and a few shortcuts. Programs could be saved onto Compact Cassette or floppy disk and retrieved as binary or ASCII files.

A Notable Omission - Memory Bank Switching

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Although as a BASIC implemenation, Amstrad BASIC is fairly complete and goes to great pains to support the CPC platform, one notable omission in all versions is memory bank switching.

Through an arrangement of the custom circuitry switching chunks of 16KB into one of the four 16KB pages in the Z80 memory map, all CPC models supported bank-switched memory to increase the potential memory storage. The CPC464/664 could address upto 256KB (of which were 8, 16KB "sideways" ROMs although only six or five were avalable due to BASIC and Firmware requirements and Disc OS in the 664) and the CPC6128 could address upto 4MB (including 16, 16KB sideways ROMs - of which only 13 were available due to requirements of BASIC, Firmware and Disc OS). Various configurations were supported by the Kernel but BASIC never provided support for this functionality. Use of banked memory from a BASIC program was certainly possible but was not built-in and required the use of machine code routines to do the switch and take advantage of the result. Banked memory could not be used for BASIC program code. A common use was to store screen images and then rapidly switch between them. Some applications also implimented "RAM Discs" but these were not supported under the Cassette/AMSDOS firmware pack, being quite proprietary.

References

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  1. ^ Smith, Tony (12 February 2014). "You're NOT fired: The story of Amstrad's amazing CPC 464". The Register. Retrieved 17 February 2014.
  2. ^ https://www.theregister.com/Print/2014/02/12/archaeologic_amstrad_cpc_464/
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